Informations générales
Intitulé de l'offre : Research Engineer (M/F): UX/UI Design and Accessibility (H/F)
Référence : UMR7295-AUDALL-002
Nombre de Postes : 1
Lieu de travail : POITIERS
Date de publication : lundi 17 novembre 2025
Type de contrat : IT en contrat CDD
Durée du contrat : 17 mois
Date d'embauche prévue : 1 février 2026
Quotité de travail : Complet
Rémunération : 2496.98 to 3706.14€ gross monthly depending on experience
Niveau d'études souhaité : BAC+5
Expérience souhaitée : Indifférent
BAP : D - Sciences Humaines et Sociales
Emploi type : Ingenieure ou ingenieur d'etudes en production, traitement, analyse de donnees et enquetes
Missions
With the aim of promoting the development of secure digital practices and preserving user trust, the ALIAS project seeks to enable people with disabilities to authenticate simply and securely. The ALIAS project is a collaboration between the University of Poitiers, CNRS, and Open Sezam company. Open Sezam's technology allows simplified access to authentication services that can benefit people with disabilities.
To achieve this, we need to conduct field research on the behaviour, practices, and cognition of target users. We seek a specialist in interface design and user experience to plan and conduct field research with target users. This will also involve collecting, analysing, and presenting data to evolve the application prototype.
Activités
- You will lead the user-centered design process by making the link between end users and the academic, associative and industrial partners of the project;
- You will participate in the collection of user data (qualitative or quantitative) in the field;
- You will make prototypes / models based on the data collected and analyzed from users;
- You will create the project documentation and participate in the valorization of the results obtained.
Compétences
- You have a master's degree in cognitive ergonomics, UX/UI design or any compatible degree;
- You are able to orchestrate a user-centric approach in collaboration with various actors;
- You have the ability to plan field research, collect data and analyze it;
- You are able to produce prototype interfaces and UX deliverables (persona, user journey, design system, etc.) based on qualitative and quantitative data;
- You have excellent communication skills in French, fluency in English is a plus.
Contexte de travail
CeRCA stands for "Center for Research on Cognition and Learning". It was established in January 2008 and is directed by Christel Bidet-Ildei, professor at the University of Poitiers, and Badiâa Bouazzaoui, research engineer at the University of Tours, as deputy director. CeRCA is a Joint Research Unit of the University of Poitiers, the University of Tours, and CNRS, comprising about fifty permanent members (CNRS researchers, teacher-researchers, technical and administrative staff) and about forty contract members (doctoral students, post-doctoral researchers, contract lecturers, temporary staff) who are mainly hosted at the House of Human and Social Sciences in Poitiers and at the Tanneurs site of the University of Tours, as well as some at the Department of Psychology or the Henri Laborit Hospital in Poitiers.
The major objective of CeRCA is to conduct fundamental research to better understand the cognitive and social aspects that characterize individuals. These mechanisms are studied particularly in relation to individual characteristics (age, gender, abilities) and environmental characteristics (social aspects, task characteristics). Furthermore, research conducted at CeRCA aims to address several societal challenges, particularly concerning education (educational inequalities, role of digital technology in learning), health (assistance in diagnosis and management of motor, cognitive, or psychiatric disorders, preservation of autonomy), and work (gender inequalities, human-artificial system collaboration).
Team Interaction: Communication and Sensorimotor Skills
The objective of axis 3 of the team is to study the impact of different modes of interaction between humans and digital systems on the performance of finalized activities. Digital systems, whether software or physical (for example, robotics), participate in goal-oriented tasks, either as an interface or by actively collaborating with humans. We study both joint work modalities (e.g., servo control, delegation, supervision) and the nature of exchanged information (e.g., visual information, verbal communication, haptic feedback) that contribute to task success by evaluating and optimizing associated cognitive parameters: mental load, situation awareness, trust, emotional and attentional engagement.
The experimental work conducted in this axis uses immersive interfaces, such as virtual reality, haptic interfaces, or natural dialogue to improve the control of systems with autonomy capabilities, using feedback to guide action (for example, force feedback), to assist in reasoning and complex decision-making (i.e., auditory, visual feedback), or to build a shared representation of the situation between two communicating partners (e.g., emotional feedback). The targeted applications are those related to Industry 4.0, immersive training and digital twins, new forms of interactions (extended reality, XR), as well as dialogue and trust in systems based on artificial intelligence: conversational interfaces, semi-autonomous vehicles, etc.
Partner Presentation:
OPEN SEZAM (https://www.opensezam.com/) develops an innovative and highly secure authentication solution without passwords and without application installation. This solution is aimed at online service operators who wish to offer their customers a high level of security to protect their personal data and provide a frictionless user experience. OPEN SEZAM develops an authentication process based on the analysis of weak signals: it analyzes not only biometric data but also additional data that characterize the user, such as device position or keyboard typing speed, to confirm a user's identity over time. These weak signals are also used to ensure continuous verification of customer identity.